Campaign Setting FAQ

FAQ Regarding Campaign Rules and Setting

 

Ability scores generation method?

4d6, drop the lowest roll. Arrange statistics as desired.

 

How are death and dying handled?

If a character is brought to 0 hp or less, roll on the following table. Any references to the 'Medicine' skill will be replaced by a helping character trying to roll a 1 on 1d6. Any references to 'Con Save' will be replaced by a System Shock roll: https://2.bp.blogspot.com/-SS-CjXRcNeY/V3Ga2PejNWI/AAAAAAAAbzY/bAjjfPkER-k6h-xI9sQL_u01juzIBb2kgCLcB/s1600/death_dismemberment_1pg.jpg

 

What about raising the dead? 

These services are available for the prices listed in the AD&D DMG

 

How are replacement PCs handled? 

You may roll one up, and once complete, they will be integrated into the session is quickly as possible. I will have pregenerated characters on-hand if you want to jump back into the action sooner.

 

Initiative: individual, group, or something else? 

1d6 is rolled per group in the combat. Actions are declared before rolling and I will facilitate the order they are resolved based on casting times, weapon speed, length, and actions. This will roughly follow a simplified interpretation of the AD&D initiative rules. Tools in the form of 'action cards' will be provided to make this process run more smoothly.

 

Are there critical hits and fumbles? How do they work? 

Critical hits occur on a natural roll to hit of 20, and result in rolling double the amount of dice. If a Fumble occurs on a natural roll of 1, there is a default 1 in 6 chance of something else going awry (dropped weapon, lost turn, etc.). I am currently exploring different options for critical hit tables, so expect to see these at a later date.

 

Do I get any benefits for wearing a helmet?
They can save you from head-related effects on the Death and Dismemberment table. Helmets will penalize listening and passive alertness checks, however. This will be dependant on the situation.

What weapons can I use?

Any class may use any weapon. Please note that I will be using weapon proficiencies, so to be able to attack without penalty, you will need to be proficient.

Can I hurt my friends if I fire into melee or do something similarly silly?

Absolutely. A miss with a ranged attack will be at significant risk of hitting allies.

 

Will we need to run from some encounters, or will we be able to kill everything? 

You will definitely need to run sometimes.

 

Level-draining monsters: yes or no?

Yes.

 

Are there going to be cases where a failed save results in PC death?

Definately.

 

How strictly are encumbrance & resources tracked? 

Fairly strictly. The base rule is that you can carry a number of unique items equal to your character's strength score before being penalized. Beyond that, you will face decreased movement, penalties to physical checks while encumbered, etc.

 

What's required when my PC gains a level? Training? Do I get new spells automatically? Can it happen in the middle of an adventure, or do I have to wait for down time? 

XP will be distributed at the end of each session. When a Magic-User levels up, they are allowed to choose a single spell to add to their spellbook automatically. I am still working on whether or not there will be costs for training, or whether these will simply be included in 'lifestyle maintenance' expenditures.

 

What do I get experience for? 

You receive 1 XP per gold piece value of treasure recovered or payment received for completion of a quest. You also receive small amounts of XP for monsters defeated, per the base values in the AD&D DMG.


How are traps located? Description, dice rolling, or some combination? 

Thieves and Assassins have a Find/Remove Traps skill that will be rolled when used actively. Any other attempts to locate tracks will be based on the situation, and how characters describe their searching.

 

Are retainers encouraged and how does morale work? 

Retainers are encouraged, and frequent morale checks will be used. Charisma will not be a 'dump stat' in this campaign. Loyalty of hirelings will be recorded and kept secret from the players.

 

How do I identify magic items?

The 1st level Identify spell or consult a local magic-user and pay.


Can I buy magic items?
There are no 'magic item shops', but high-level NPCs might be willing to work out deals, depending on the situation.

 

Can I create magic items? When and how? 
At higher levels if you are Magic-User or Cleric, per the rules in AD&D.

 

What about splitting the party?
This tends to be discouraged, but is not prohibited or penalized. If you want to maximize chances of being able to use the same character with a different group the next session you play, you should endeavor to have them back in civilization (or near other PCs) by the end of the session.

What is the deal with my cleric's religion?

There are many spirits, godlings, demons, and deities that individuals in the City-State worship. There is a large ruin in the western quarter called the Temple of 1000 Gods. Many say that it was the oldest and largest structure in the City-State, but was demolished when Castle Penterakt was constructed by the Hobbled King's forebears. There are parts of the structure still utilized by pilgrims that come from lands far and wide, and it is a frequent area of worship.

 

The Church of Ith is the closest thing to an official religion, having a temple in the City-State that has stood for roughly 500 years. The Ithites are a cross between SteamPunk Guildmasons and Inquisition-era Catholics that worshop fire. Ithite clerics have a customized spell list, and are available as a PC class.

 

St Dinasmyr's Lambs are a relatively new (though extremely zealous) sect that have made a pilgrimage to the Blight, the City-State's poorest neighborhood. They worship an obscure idol of blood and suffering, and believe that experiencing pain and hardship will extinguish the suffering of more noble souls. They are strict pacifists, but will volunteer their formidable curative services to those they deem virtuous.

 

Where can we go to buy standard equipment?

The Red Bazaar is a large open-air market by the southern gates with all manner of supplies. Most common items are available for the prices listed in the AD&D DMG.

 

Where can we go to get platemail custom fitted for this monster I just befriended?

There is rumored to be an underground 'Rat Market' run by fell dwarves not far under the city streets. Perhaps a Shargan (petty dwarf) can be bribed to lead you there…

 

Who is the richest person in the land?

Overlord Fenatrix Magniloqueous Superior XXVIII, Imperator of the City-State of Penterakt, He Whom is Beyond All Superlatives (aka 'the Hobbled King')

 

Who is the greatest warrior in the land?

The Hobbled King has a reputation for being a powerful swordsman, conqueror, and consummate general in ages past. They say he has a great obsidian blade whose cuts never heal.

 

Who is the mightiest wizard in the land?

Loaraqoth the Many-Hued, Keeper of the 7 Sublime Abscesses. Her tower sits atop a crag in the Howling Plains to the east and its agents are sometimes seen doing business in Penterakt, identifiable by the unnturally muted palor of their skin and clothes. She is known to be disdainful of guildmages, and rarely takes on apprentices.

 

Where can we go to get some magical healing or cures for the following conditions: poison, disease, curse, level drain, lycanthropy, polymorph, alignment change, death, undeath?

The Church of Ith will perform these services at the prices indicated in the AD&D DMG. The Temple of 1000 Gods is also an option, though the cost, availability, and trusthworthiness of any priests there will be less… consistent. For non-magical ailments, there are a number of herbalists and healers in both the Red Bazaar and Sanctum neighborhoods.

 

Is there a magic guild my Magic-User belongs to or that I can join in order to get more spells?

The Thaumaturgeum is the most prevalent organization. It is a secretive society or seers, mystics, and magicians that have a windowless, cubic stone hall in the relatively isolated Wyrd Quarter. The criteria to join the group is currently a mystery.

 

Where can I find an alchemist, sage or other expert NPC?

The Church of Ith and the Thaumaturgeum are both options, and a third would be the Great Archives, a scholarly institution in the Sanctum neighborhood sponsored by much of the mercantile class.

 

Where can I hire mercenaries?

The Daughters of Aphystrea have a guildhall in the City-State. They have a reputation for being reliable, fearsome sellswords. Their costs can be spendy, but you get what you pay for. If you are looking for something cheaper or more specific, then you will have to spend coin, post notices, and wait for respondents as per the rules in the AD&D DMG.

 

Is there any place on the map where swords are illegal, magic is outlawed or any other notable hassles from Johnny Law?

The neighborhood of Sanctum, which forms a ring around much of Castle Penterakt. Carrying weaponry will result in arrest, forfeiture of the offending equipment, and a hefty fine.

 

Which way to the nearest tavern?

That would be the Barmy Slag, a rough and tumble establishment frequented by adventurers, rogues, and other unscrupulous folk. Its proprietor is an old retired adventurer (aren't they all?) that goes by the name of Pock. There are usually cheap rooms and drink available.

 

What monsters are terrorizing the countryside sufficiently that if I kill them I will become famous?

Hill Giant incursions in the foothills of the north have driven many from their homelands. The City-State is offering 2000 gold coin per head, claimable at the Office of the Herald Proximatus, Lord Qwarn d'Hoorssbaath.

 

Are there any wars brewing I could go fight?

A federation of minor fiefdoms in the southern swamps have banded together and have refused to renew their oaths of fealty (and pay seasonal taxes) to the City-State. Rumors of rebellion are on the lips of many recent visitors.

 

How about gladiatorial arenas complete with hard-won glory and fabulous cash prizes?

The Bloodgrist is a collosseum near the (aptly named) Red Bazaar.  Prisoners, slaves, and volunteer warriors compete there each week. The festivities are operated by a relatively peculiar cult of 'Vulture Men', who adorn themselves with great hollowed beaks, feather/hide cloaks, and various jangling bones and baubles.

 

Are there any secret societies with sinister agendas I could join and/or fight?

If I told you, they wouldn't be very secretive, would they?

What is there to eat around here?

Lots and lots of turnips. The City-State is not known for its gastronomical indulgencies. More exotic food can be found in the Red Bazaar, but much of that is of questionable origin and palatability.

 

Where is the nearest dragon or other monster with lots of treasure?

Most likely in the depths of Carceri Penterakt…

Campaign Setting FAQ

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